ROCKSTAR GAMES TEASED extra about Grand Theft Auto Online’s upcoming Cayo Perico Heist DLC at some point of the 2020 Game Awards Thursday night. The all-new location will launch on December 15 and let gamers sneak onto a drug kingpin’s island to rob him blind.

Fans of GTA 5 have taken this announcement to be a hint that a Vice City-themed GTA 6 may want to quickly be announced, seeing as the long-awaited title has been reported to be in “early development.”

The GTA Online teaser came a day after the long-awaited launch of CD Projekt Red’s Cyberpunk 2077, which appeared like a clear effort to keep GTA 5 players interested in Los Santos and out of Night City. But Rockstar may want to study a thing from Cyberpunk 2077’s launch to supply gamers an extra special experience with GTA 6’s eventual single and multiplayer modes.

Cyberpunk 2077 can be played in vastly specific ways via gamers depending on the perks they select to spend their experience factors on. Gamers can choose to play as sneaky hackers who sabotage their enemies and assassinate them when they least assume it, or they can choose for a running-and-gunning mercenary that takes each and every fight head-on.


GTA 5’s three protagonists had slightly differing capabilities that made them stand out, however, GTA Online’s combat is almost the same throughout the board no matter the game’s stat bonuses. Adopting a special perk system that approves gamers to unlock game-changing abilities, like the Cold Blood perk, that offers gamers a variety of momentary stat bonuses after killing an enemy.

GTA 6 need to encourage gamers to specialize in a certain variety of playstyle and let them mix and fit these district capabilities to certainly distinguish every playthrough as its own. Rockstar may want to begin with something as basic as weapon archetype bonuses, which would let game enthusiasts pick their preferred type of weapon and enhance their damage, reload time, and recoil for every archetype.

This may want to be taken even in addition by way of having gamers work toward rather specialized capabilities. For example, there should be a Demolitionist skill tree that first boosts your damage with explosives in usual however in the end will let you mod or craft specialized grenades and bombs that can only be made with the aid of characters with that ability.


Rockstar should additionally make a skill tree for extra melee-focused characters that enhance damage with bats and knives however additionally approves these characters to pull off acrobatics to shut the gap between their opponents.

An alternate like this would require some most important changes to GTA 5’s existing stat system, however seeing as GTA 5 and GTA Online is coming to next-generation consoles it would show up the Rockstar will be taking its candy time with its next open-world adventure.

There’s lots of time to overhaul the current GTA character system into something more customizable like Cyberpunk 2077’s perk system.