Halo 4 has just been released on the PC. After an eight-year-long trial on the Xboxes, they’ve decided that it’s finally during the a-ok state for us exacting PC nerds. With this deployment, the Master Chief Collection is taken into account complete for the PC. No Halo 5 for us.
I have to confess that I even haven’t played Halo 4, but generally speaking, John Chief is fighting an “ancient evil” on a “mysterious world”. apart from the campaign, there are 25 multiplayer maps, many armor options, and Spartan Ops, which is an episodic co-op campaign that carries on from the singleplayer story.
Beyond that, there’s now input-based matchmaking and crossplay for each game within the collection, meaning you’ll choose what device your multiplayer opponents have so you don’t bring a pad to a keyboard and mouse fight when console and PC players play together. Halo 2 and Halo: Reach even have specific updates that make running at 60fps (and higher) an entire lot easier. And though there are not any more Halos to be added to the gathering, the development will continue. There are more features, like file and map sharing, to come.
It’s been quite a year for Halo, really. 343 Industries and Microsoft managed to release six games in but a year. that ought to see everyone through until the discharge of Halo Infinite, which was delayed recently until sometime in 2021.
Halo: The Master Chief Collection
Courtesy of Halo Waypoint, we’ve outlined the complete patch notes for today’s update below, which clocks in at just over 40GB on Xbox Series X. Without further ado, here’s the complete breakdown from 343 Industries:
New Features
Improved resolution
– Xbox Series X: 4K resolution at 60 or 120Hz in both single-player and two-player split-screen modes
– Xbox Series S: 1080p resolution at 60 or 120Hz in both single-player and two-player split-screen modes
Both Xbox Series X and Series S will run similar “enhanced” graphics settings as PC
Field of View (FOV) is often adjusted via a slider that ranges from 70 to 120 degrees
– Adjusting FOV requires the console to be set to 60Hz output, FOV is going to be locked to the default value when the console is about to 120Hz output
Several enhancements to the split-screen experience
– Four-player split-screen runs at 60 frames per second (FPS)
– Reduced or removed performance throttles from the first titles
In-game high dynamic range (HDR) options are added to the Settings menu
Quick Resume and Smart Delivery are supported
Known Issues
The following are active issues for Series X|S enhancements as of 2020/11/17 in build 1.1955.0.0.
- When playing Halo: Combat Evolved’s campaign with Anniversary graphics enabled on an Xbox Series X console and at 4K 120Hz, the framerate may drop noticeably in some areas and/or create noticeable screen tearing
– If the display supports a variable refresh rate (VRR), enabling this feature may reduce the impact of this issue
– If the display doesn’t support VRR, playing at 60Hz will provide a smoother gameplay experience - On both Xbox Series X|S consoles, increasing the Gamma option above 5 may end in oversaturation of darker areas within the menus and gameplay
- Other New Features (All Platforms)
– Crossplay and input-based matchmaking for multiplayer is now available on both Xbox and PC
While players are going to be prompted to pick their preferred data input device upon their first launch of the sport, this feature also can be changed at any time from the Settings menu while within the Main Menu
– Season 4 is here with 70+ new customization choices – including new nameplates, weapon and vehicle skins for Halo 3, and weapon skins for Halo 4!
– Interpolation improvements for Halo: Reach, Halo 2: Anniversary, and Halo 4 when running at 60+ FPS
– Player Emblems are now visible in gameplay for both Halo: Reach and Halo 4
– Video settings can now be assailed on a per-title basis within the Settings menu
– Players can now select their preferred servers within the Network tab of the Settings menu
– Text chat has been improved with a replacement Text Chat Availability option and auto-moderation
[source support.halowaypoint.com]