How-to-fly-in-Cyberpunk-2077

A new trick has been discovered in Cyberpunk 2077 that allows you to fly.

How to fly in Cyberpunk 2077

This trick used to be located via Reddit user u/Heimgang, who posted a clip of it in the Cyberpunk 2077 subreddit. First you want to make positive that you didn’t punch or kill Fingers. This method will now not work if you did both of these things, and you’ll have to begin a new playthrough.

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Visit the Ripperdoc in Westbrook, and buy the Epic variants of the Fortified Ankles. This piece of Cyberware will enable V to hover in midair. Make sure you don’t buy the normal variants, since they will now not grant you this ability.

Then you want to visit a get yourself a Kerenzikov implant from any Ripperdoc in the city. This grants you the potential to slow down time and jump excellent distances. Both of these items will get you halfway into the air, and then you want to perform a easy trick.

Here’s how you can fly:

  • Aim down your gun’s sights.
  • Spam the shifting forward button (Up on controller + W on PC).
  • Hold the jump button (X/A on PlayStation/XBOX and Space on PC).
  • This will send V flying throughout Night City, and you’ll obtain access to company new vantage points that you couldn’t reach before. You can see this trick in the clip below.

That’s all you want to do to make V fly in Cyberpunk 2077. It’s all about precision and if you’re no longer careful then you can fall, and get yourself injured or killed. This is an exciting technique to get yourself onto until now inaccessible areas inside the game’s map.

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The sole downside is that there’s truly no incentive to getting to these greater areas. You won’t locate any hidden easter eggs or secrets and techniques there, so ultimately you won’t actually get something substantial from this trick. You have to just enjoy the view.

Hopefully one day CD Projekt Red will implement some new features that add extra impressive content to the skyscrapers, such as collectibles or paths. If they do, then we’ll be sure to update you.

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